One rather sneaky method of account stealing has been "social engineering," whereby the hacker in question calls up Microsoft service support and pretend to be the owner of the account and gain the sympathy of the customer service rep. Of course, the biggest tactic so far has involved promising one billion MS points with a simple click of the mouse. Protip: Don't give out your password, no matter how enticing.
Bungie staffer gets Xbox Live account hacked
One rather sneaky method of account stealing has been "social engineering," whereby the hacker in question calls up Microsoft service support and pretend to be the owner of the account and gain the sympathy of the customer service rep. Of course, the biggest tactic so far has involved promising one billion MS points with a simple click of the mouse. Protip: Don't give out your password, no matter how enticing.
X3F Week in Review: August 22, 2008 - August 28, 2008

Finally, there's still a chance to win Castle Crashers if you hurry!
Community
- Xbox 360 Fancast 081 -- Pacifism is a Strange Word
Interview with Matthew McCarthy, writer of the Geometry Wars song - X3F TV -- XBLA in Brief: Castle Crashers
The beat 'em up lives again - Ask X3F: That Virtua Feeling edition
Soul Calibur or Virtua Fighter? - X3F Presents: Silicon Knights studio tour
No one ever knights us - X3F TV: Denis Dyack, "Origin of the Knights" interview
Remember Legacy of Kain? - X3F TV: Denis Dyack, "Too Human" interview
Denis discusses Too Human's reception - Denis Dyack, "Future Knights" Interview
On the future of Silicon Knights - Fanswag: Win a copy of Castle Crashers
You will probably win, I bet.
Rock Band Weekly (revisited): Locksley

Locksley Pack 1 (240
/ $3)
- "She Does" - Locksley (80
/ $1) - "Dont Make Me Wait" - Locksley (80
/ $1) - "All Over Again" - Locksley (80
/ $1)
[Thanks to those who sent this in.]
Rumor: 360's GTA IV DLC to hit in Jan/Feb '09
For those keeping record, the GTA DLC was originally supposed to hit in Q4 2008 (so, before this November), but was delayed due to some corporate numbers mumbo jumbo that we couldn't care less about ... except that it resulted in having to wait longer for more frolicking fun in Liberty City.
Joystiq interview: Quantum of Solace's Adam Gascoine

Quantum of Solace is the first Bond game to be released alongside its movie counterpart. Has this impacted development? Were you rushed?
We were worried about being rushed when we started the project, but thankfully we have a very solid relationship with the movie team. We were one of the first to see the script for the movie, plus we've been able to visit the sets and watch some filming several times now. All this made it a lot easier. We've been developing really since Casino Royale, about two and a half years in total, so we've had plenty of time to develop the game.
Parts of the game are reminiscent of Uncharted. Was this a particular inspiration during the development of Quantum of Solace?
Any good game is definitely an inspiration. I loved Uncharted. I played it twice. Parts of that game may well have influenced design decisions we made during development, just like any of the great 2007 titles. In particular, though, the quality of animation in Uncharted was definitely an inspiration.
Continue reading Joystiq interview: Quantum of Solace's Adam Gascoine
Metareview -- Castle Crashers (Xbox 360)
- IGN (90/100): "Castle Crashers takes the best elements of traditional side-scrolling beat-em-ups and adds lots of flair. There's some great humor here and some nice surprises that will please most. ... The bulk of Castle Crashers is an enjoyable ride and one every 360 owner should experience."
- GameSpot (85/100): "Even at a price of 1,200 Microsoft points, Castle Crashers provides great value. The main storyline offers hours of bad-guy beating and princess-rescuing fun that it is sure to please. The ability to play with friends should make the experience richer, even if it is limited to a more local experience. As a testament to its entertainment, feature losses and some disappointing online play hardly slow this juggernaut of amusement down. This is an absurdly hilarious romp you won't soon forget."
- VGT (60/100): "Castle Crashers is an entertaining brawler, but the replay value is chopped into little frustrating bits by a horrifically painful online experience. I'm left wondering why I spent $15 (1200 MS points) on a five-hour single player game. Multiple playthroughs will unlock new characters, but the repetitive nature is a bit tiresome. Avoid purchasing Castle Crashers until the developer sorts the major online problems out."
Dyack: Nintendo a 'silent partner', Eternal Darkness IP ownership 'complicated'
"That's a question we've never answered," he said. "At the end of the day, it's not time to even talk about those things for various different reasons. You know Nintendo, who's still our silent partner, a lot of people don't know that, we have a great relationship with those guys. It's not time to talk about Eternal Darkness 2." Dyack went on to say that, despite some reports to the contrary, SK has never announced ED2 to be in development.
Dyack also discussed his one console theory, and how the consolidation of the developers and publishers support his claim that the industry is moving towards a one-console future, adding that Silicon Knights is not opposed to being acquired by a publisher. He also said that the company's next game will be "very different" from Too Human, declining to elaborate further.
Continue reading Dyack: Nintendo a 'silent partner', Eternal Darkness IP ownership 'complicated'
Rock Band 2 getting full albums from Foo Fighters, Chili Peppers, Jane's Addiction, more
- Foo Fighters -- "The Colour and the Shape"
- Red Hot Chili Peppers -- "Blood Sugar Sex Magik"
- Jane's Addiction -- "Nothing's Shocking"
- Megadeth -- "Peace Sells... But Who's Buying"
- Stevie Ray Vaughn -- "Texas Flood"
[Thanks, Jon]
Lag a 'huge problem' for Street Fighter IV online
Asked how the developer is going about, er, combating the problem, Ono got technical. "In order to prevent the lag we're thinking about trying to balance it up at [the] user interface level and input timing," he said. "We still haven't got a complete plan as yet. We're still working on it. That's all we can say at the moment." Okay ... we'll let you get back to that, then.
Guitar Hero World Tour features lots of brands (except Gibson!)
Notice anything missing? Considering it's busy trying to sue everyone but Activision, even retailers, it's unsurprising that guitar-maker (and patent-claimer) Gibson is nowhere to be seen. Of course, the total absence of any Gibson branding on Guitar Hero World Tour's Genericasters was our first clue but it would appear that lack of cooperation extends to the in-game experience as well. So, while you trick out your virtual drum kit with gear from the above purveyors, your axe will remain hopelessly generic. Isn't there any game in town besides Gibson and Rock Band BFF's Fender?
Dead Space Animated Comic: Issue 5

As far as video game advertising goes, we've gotta say these comics/videos are pretty effective. Watching these chumps try and kill the space-baddies is pretty frustrating when we all know that you need to strategically dismember them. You can't just shoot willy-nilly! And seriously, how do you expect to do any damage without a badass spacesuit and accompanying laser triton? You know what, forget it! We'll just do it ourselves ... drat, advertising!
Meteos Wars to shower XBLA [update]
Meteos Wars will also include a few added extras, like customizable characters. It's due in Japan this October
Update: Q Entertainment just shot us word confirming Meteos Wars for US release in October, priced at 800
($10). Check out first screenshots of the game in our gallery below.Joystiq hands-on: Guitar Hero World Tour

It took a little while to get used to the drums. The two-tier structure with the cymbals feels great, but can be slightly confusing at first. The drums are a lot bouncier than the Rock Band ones, making them not only quieter, but more fun to play. With Rock Band, the bounce seems to come more from the way the sticks are held, rather than out of the structural nature of the pads. Not hearing the constant thok, thok is definitely preferable too, as anyone who has bought silencing pads for their Rock Band drums will know. [Editor's note: Rock Band 2 also features quieter, bouncier drums.]
'Technical difficulties' delay Rock Band's Rush DLC, possibly for weeks
Harmonix is currently shifting the release schedule around to have some tracks out this week, keeping its streak of new content since the game's launch alive and well. We'll be sure to post when we hear something about Harmonix's plans.
Joystiq hands-on: Quantum of Solace

While I may not be the biggest Bond fan, and only watched Casino Royale because the Blu-ray came free with my PS3, Quantum of Solace was probably the most interesting game in Activision's Leipzig lineup. Going in with very few expectations and, to be honest, little interest in the title, I was impressed and intrigued with what I saw. It's easy to dismiss QoS as just another licensed movie game that will inevitably suck, but that's certainly not the case here.
The first section of the game that I played was set in the sewers of Sienna, where I'm chasing someone (the developers weren't allowed to say who). The first thing you notice about the game is that the environments are gorgeous. For the most part these have been lovingly recreated from reference photos taken on the set of the movie, so they'll look identical to the film. As a result they're incredibly detailed and, in parts, colorful.
The controls are both solid and fluid (if that's even possible!), leaving you to worry about what's going on on-screen, and not in your hands. Thanks to various set pieces throughout the level, you feel like you're interacting with the environment, rather than restricted by it. Everything feels a little less static and rigid when you're jumping over railings, falling through rotting wood and clambering over mounds of earth. Even if they are sometimes scripted.




























