Posts in category strategy
by Jason Dobson Aug 26th 2008 1:00PM
Filed under: Retro, Nintendo Wii, Action, Simulations, Strategy
Nintendo's WiiWare service has apparently sparked a renewed interest in developing games with one pixelated foot rooted in the past. Following both
Capcom and
Konami's head start, Hudson has likewise decided to dip into its archives, returning with news to bring the Wii-make of its TurboGrafx-16 sci-fi pinball game,
Alien Crush, to North America.
Descriptively titled
Alien Crush Returns, the download was released today in Japan and is based on the 1988 classic, which itself is available on WiiWare's
sister service. While a date for the game's North American debut has not yet been announced, Hudson notes the follow-up will again be played across two screens and an unspecified number of boards, each no doubt filled with galactic baddies with a lust for silver balls. Most interesting, however, is news that
Alien Crush Returns will support two-player online play as well as include online leader boards, with Hudson promising multiple online tournaments for the pinball-obsessed to throw down with their E.T. crushing skills.
by Kevin Kelly Aug 25th 2008 8:40PM
Filed under: Microsoft Xbox 360, Action, Online, Strategy
Halo doesn't have a ton of airborne combat in it, but if you've ever been on the receiving end of a non-stop Banshee spawnkilling attack, you know how frustrating the skies can be. Thankfully,
Halo Wars feels your pain and is
introducing a new unit: the UNSC Wolverine.
It's armed with two anti-aircraft missile pods that can be lowered to target ground units as well, and it features a front-mounted heavy grenade launcher to take out "soft targets," like meat-shield infantry puppets. However, it looks like the thing is pretty vulnerable and will need plenty of ground support so it doesn't get blown to smithereens after it launches its first missile volley. We can't wait to see if they include this in the upcoming PAX demo. WOLVERINES!
by James Ransom-Wiley Aug 25th 2008 12:15PM
Filed under: Microsoft Xbox 360, Strategy
click to enlarge
Well, we've got a box (from the same team that doodled the
Halo 2 and
Halo 3 art, no less). That's a start. Unfortunately, we're no closer to nailing down a release date for
Halo Wars. The "first half of 2009" is where the date stands.
by Justin McElroy Aug 25th 2008 11:35AM
Filed under: PC, Action, Strategy
Video games based on the
Lord of the Rings franchise have been a mixed bag at best, but, as you know, there's one sure-fire equalizer when it comes to quality: Freeness (or is it freeosity)? Using that logic, Kongregate and ArtLogicGames'
Epic War, an
LOTR-inspired strategy game, may just be the best of the lot.
The premise is simple: you defend your castle with a turret and an army of Tolkien-created creatures, all the while trying to get your forces to the enemy castle to demolish it. No, it's not exactly canon, but that's good news, because it means you can inexplicably throw out an army of dwarves, elves and hobbits with no worries of watching a favorite character die.
As you progress through the battles on the world map, you'll earn experience you can use to train your units, acquire new types like wizards and dragons and gain new powers for your turret. It's hard to break the addiction cycle when the upgrade or character is just a quick battle away.
Give it a whirl, let us know what you think. And if you know of a free game that you'd like us to feature, let us know in the comments.
by Griffin McElroy Aug 23rd 2008 11:30AM
Filed under: Sony PSP, Action, Strategy

As our stack of thick, leather bound binders filled from end to end with
valuable Pokémon cards will attest, we're suckers for collectible card games. You could probably also tell from our proclivity to creep around the local Wal-Mart with a black bandana crudely
wrapped around our greasy mullets that we're also diehard fans of stealth action. As such, it would seem logical to assume we're big supporters of the PSP-exclusive
Metal Gear Acid titles -- unfortunately, one look at our barren ludological library will show that we possess
a powerful, unnatural fear of video game packaging.
Thankfully, our hopes for a downloadable version of the
Acid titles were lifted somewhat by a brief blurb from series creator Hideo Kojima
at Leipzig yesterday. Kojima explained that while there's currently no plans concerning the two titles,
it's "possible" that the card battlers could be uploaded onto
PSN. We certainly would have preferred a more substantial tease from the
Metal Gear maven, a "probable" or "likely", perhaps -- but we suppose beggars can't be choosers.
by Christopher Grant Aug 21st 2008 2:27PM
Filed under: PC, Strategy
click to enlarge
Ubisoft took the opportunity afforded by the
Leipzig Games Convention to announce
ANNO 1404, the publisher's first ANNO offering after acquiring the popular PC "building-strategy" property and its German publisher in 2007. In
ANNO 1404 – scheduled for release worldwide in March 2009 anno domini – "players will get to know the culture and technology of the ancient Orient while learning the tricks of local trade, diplomacy and economy in order to build their own metropolis." We'll see if Ubisoft's international marketing muscle can help the ANNO titles find an audience outside of ol' Europe.
Continue reading GC 2008: Ubisoft announces ANNO 1404
by Randy Nelson Aug 20th 2008 10:30PM
Filed under: Nintendo DS, PC, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Action, Fighting, RPGs, Strategy
Sega has a mighty lineup on public display (and behind closed doors) at
Leipzig Games Convention 2008, comprised of titles from the East and West.
MadWorld and
Bayonetta, its collaborations with former
Clover Studios staff, are there, as are
Sonic games, strategy titles, DS wares, and more. But there's nary a sign of PSP support to be found. And it was doing so well with games like
Crush. Ah well. You can check out screenshot galleries of everything Sega has on show after the break.
Continue reading GC 2008: Sega screenshot roundup
by Ludwig Kietzmann Aug 20th 2008 8:05AM
Filed under: PC, Microsoft Xbox 360, Strategy
The thing about camp, i.e. the utter failure of seriousness, is that it's often difficult to judge whether it's intentional or not. The live-action cutscenes populating EA's (and Westwood's before that)
Command & Conquer games have always had an aura of sincere goofiness about them, the source of which can be traced to somewhat respected actors playing all-too-silly roles all too seriously. But is this done on purpose, or did the director read about "tongue-in-cheek storytelling" in a review somewhere and just decide to go with that?
Either way, we're more than happy to see EA unveil a "star studded" cast (complete list after the break) for
Command & Conquer: Red Alert 3, which includes George Takei,
Tim Curry and J.K. Simmons, who plays the "anti-communist U.S. President." Simmons, who doesn't give a wooden nickel about your legacy, thinks video games "are one of the new frontiers for actors" and thought of the role as a "great opportunity for a character actor like me to have some fun."
Also allowed to open her mouth in the press release: Jenny McCarthy, who plays Allied commando Tanya. "What I realized is Red Alert 3 is not just a video game, it's absolutely an interactive movie. This is where the people at home get to move the story forward, and where seeing the plot thicken is a reward for a job well done." In case you weren't aware, "that's really cool."
Red Alert 3 is out on Xbox 360 and PC this fall in both regular and Premier editions.
Continue reading GC 2008: Red Alert 3 cast not likely to be taken seriously
by Jason Dobson Aug 20th 2008 5:00AM
Filed under: PC, Strategy
It's time to load your storm bolter and wrap up your last prayer to the Emperor, cuz we're huntin' Tyranids! IGN has confirmed that everyone's favorite galactic bugs will be clawing their way onto Relic's forthcoming
Dawn of War sequel, not only as an opponent but as a playable race as well.
The
blood news was spilled during the Leipzig Games Convention by
Dawn of War II senior designer Philippe Boulle, who noted that the space insects behave as "a single organism, not an army of individuals," and that the swarm is composed of disposable "meat shields" and more specialized alien troops serving the Tyranid Hive Mind. For more, check out the pre-rendered pure awesome below while we wait for the bugs to digest their fill of Space Marine, Ork and
Eldar in early 2009.
[Thanks Damn Lucky]
Continue reading Why you buggin? Tyranids playable in Dawn of War II
by Randy Nelson Aug 19th 2008 10:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Strategy
From making rival gangsters offers they can't refuse, to using your voice to command soldiers not to refuse orders, these fresh-off-the-editing-computer videos from EA's
The Godfather II and Ubisoft's
Tom Clancy's EndWar are presented for your viewing pleasure (and "Should I pre-order either of them?" evidence pool). The
EndWar trailer is the same one being trotted out at the Leipzig Games Convention 2008; the first look at EA's gangster sequel was shown to the press last week at the publisher's annual Studio Showcase. But you don't have to travel to Germany (or even the Bay Area) to watch 'em – just click through after the break.
Source – Godfather II at GameTrailers
Source – Tom Clancy's EndWar at GameTrailers
Continue reading Watch new Godfather II, Tom Clancy's EndWar trailers
by Jason Dobson Aug 17th 2008 3:30PM
Filed under: Features, Sony PlayStation 3, Strategy
Five months ago we asked NIS America why its forthcoming turn-based strategy game,
Disgaea 3: Absence of Justice, would make the next-gen leap to the PS3."It's simply because PS2 lacks the processing power and memory capacity to support
Disgaea 3," commented marketing coordinator Jack Niida
at the time, a response we didn't buy entirely back then and after pouring over the game in recent days we're even less convinced.
Not that the game isn't fun. The fact that this article is being penned at 4am after 9 hours spent playing and losing track of time should be a testament to
Disgaea 3's addictive nature, a trait that the series has had in spades since its freshman effort.
Continue reading Joystiq impressions: Disgaea 3: Absence of Justice
by Ross Miller Aug 15th 2008 5:30PM
Filed under: Nintendo Wii, Strategy
The creators of the original
de Blob (i.e. the flash game, not the THQ ports) have revealed they are working on an original real-time strategy game for Nintendo's
WiiWare service. Romino Games'
Swords & Soldiers is a side-scrolling RTS with three opposing factions and split-screen multiplayer. The term "side-scrolling RTS," together with the screenshots, remind us a bit of
Dragon Force (although equally cool, we mean the Sega Saturn title, not the band).
No price has been revealed for the game, currently placed in a Q4 2008 launch window. Consider our interests officially piqued.
[Via
NWF]
by Randy Nelson Aug 15th 2008 9:00AM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, Strategy
click to Don-size
Casting players as a soldier of the Corleone Family, the original
The Godfather from EA took the open-world formula of
GTA and introduced some unique fist fighting and intimidation mechanics fitting of its namesake. It
reviewed well enough, but its creator decided that, for the sequel, it would take a different approach: the Don's approach.
As we've previously reported,
The Godfather II is indeed
a blend of action and strategy gameplay. Taking some liberties with the plot of the famous film, Michael Corleone has appointed the player's character as a fill-in Don. It's in this role that they plot against other families – each with their own ambitions – in an effort to rule all of the rackets in Havana, Miami, and New York City.
Continue reading First look at EA's The Godfather II
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