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Ratner: 'I would love to do a Guitar Hero movie'


What's more upsetting: that rumored God of War director Brett Ratner thinks the Guitar Hero brand is good movie material or that someone actually pays this guy to consult on their brands? In an interview with the movie mangler, MTV managed to get Ratner to say (ostensibly with a straight face), "I would love to do a Guitar Hero movie, if Activision would ever let me. I'm trying to convince them, but why would you have a movie screw up such a huge franchise? Not that I would make a bad movie." Oh no, what could be bad about a movie based on a video game that tasks players with hitting colored dots in time with rock music? Wait, don't answer that. Joystiq spies report that Ratner is also considering adaptations of video game classics Pong and Tetris.

So there's that. Then there's this: Brett Ratner was paid real money to "come up with a name" for the latest Guitar Hero. Ratner says, "I did, and it became Guitar Hero: World Tour." In other words, the geniuses at Activision couldn't figure out a name on their own, so who better than the guy who directed Rush Hour? In other news, we're apparently in the wrong line of work.

Rock Band Weekly (revisited): Locksley


Taking the stage and stepping in this week for the delayed Rush album, Moving Pictures, is American rock 'n' roll band, Locksley. They're certainly not as well known (at the moment) as Rush, but check out the videos after the break before automatically passing judgment on the DLC replacement band.

Locksley Pack 1 (240 / $3)
  • "She Does" - Locksley (80 / $1)
  • "Dont Make Me Wait" - Locksley (80 / $1)
  • "All Over Again" - Locksley (80 / $1)
The songs should be available soon for download on Xbox 360 and PS3.

[Thanks to those who sent this in.]

Continue reading Rock Band Weekly (revisited): Locksley

PS3 Fanboy gets its hands on Starpex's wooden guitar

Our friends at PS3 Fanboy recently had a chance to try out the guitar equivalent of the ION Drum Rocker: Starpex's premium (i.e. not plastic) guitar controller, which more or less looks like a gutted Fender Stratocaster. Their verdict is that the Starpex plays very well, but the $180 price tag is likely to turn off more than a few people. Bonus points for being fully compatible with both Guitar Hero and Rock Band, but no word on an Xbox 360 version. The Starpex will be available for PlayStation 3 and PS2 rockers, with a Wii version reportedly on the way later.

Gallery: Starpex Guitar

Rock Band 2 getting full albums from Foo Fighters, Chili Peppers, Jane's Addiction, more


Rather than parsing the info out in tantalizing nuggets, Harmonix/MTV has just given us an expansive look at the future of Rock Band, courtesy of Entertainment Weekly. The magazine revealed six of the full albums headed to Rock Band 2, which we'll now happily pass along to you:
  • Foo Fighters -- "The Colour and the Shape"
  • Red Hot Chili Peppers -- "Blood Sugar Sex Magik"
  • Jane's Addiction -- "Nothing's Shocking"
  • Megadeth -- "Peace Sells... But Who's Buying"
  • Stevie Ray Vaughn -- "Texas Flood"
The last album is a best-of No Doubt compilation made specifically for the game. Rather than try to impose our own musical tastes on you, we'll just pass the mic your way and ask which of those records has your head banging in anticipation.

[Thanks, Jon]

Guitar Hero World Tour features lots of brands (except Gibson!)


An Activision press release that just landed in our inbox breathlessly details every single promotional tie-in that Guitar Hero World Tour's packing. Really, it's a huge list! Here it is, straight from the release: "Ampeg, Audio-Technica, EMG Pickups, Ernie Ball, Evans Drumheads, Guitar Center, Krank Amplification, Mackie, Marshall, Orange County Drum & Percussion, Pork Pie Percussion, Regal Tip, Sabian cymbals, Vox and Zildjian drumsticks."

Notice anything missing? Considering it's busy trying to sue everyone but Activision, even retailers, it's unsurprising that guitar-maker (and patent-claimer) Gibson is nowhere to be seen. Of course, the total absence of any Gibson branding on Guitar Hero World Tour's Genericasters was our first clue but it would appear that lack of cooperation extends to the in-game experience as well. So, while you trick out your virtual drum kit with gear from the above purveyors, your axe will remain hopelessly generic. Isn't there any game in town besides Gibson and Rock Band BFF's Fender?

Joystiq hands-on: Guitar Hero World Tour

"Hang on a minute," I thought as I played Guitar Hero: World Tour at Activision's booth at the Leipzig Games Convention, "Isn't this Rock Band?" The layout on the World Tour screen is almost identical to Harmonix's series, with the guitars on either side, the drums scrolling down the middle (with the same horizontal bars displaying bass notes, except in World Tour they're purple, not orange) and the vocals on top. The star power meter, along with the rock meter, is kept in the top left, which means that if you're playing drums or bass guitar, it's not very easy to see.

It took a little while to get used to the drums. The two-tier structure with the cymbals feels great, but can be slightly confusing at first. The drums are a lot bouncier than the Rock Band ones, making them not only quieter, but more fun to play. With Rock Band, the bounce seems to come more from the way the sticks are held, rather than out of the structural nature of the pads. Not hearing the constant thok, thok is definitely preferable too, as anyone who has bought silencing pads for their Rock Band drums will know. [Editor's note: Rock Band 2 also features quieter, bouncier drums.]

Gallery: Guitar Hero: World Tour

Continue reading Joystiq hands-on: Guitar Hero World Tour

'Technical difficulties' delay Rock Band's Rush DLC, possibly for weeks


The issues with this week's Rock Band DLC were worse than we first thought. Rush's Moving Pictures album will not be available for purchase on Xbox 360, nor PS3. Apparently some guy called "unforeseen technical difficulties" has screwed everything up. Wait, it gets worse. According to the announcement post on the official Rock Band forums, the problem may keep the album from being available for a couple weeks.

Harmonix is currently shifting the release schedule around to have some tracks out this week, keeping its streak of new content since the game's launch alive and well. We'll be sure to post when we hear something about Harmonix's plans.

Rock Band Moving Pictures DLC stalled due to 'technical difficulty'

Bad news, everyone! This week's Rock Band DLC offering -- Rush's Moving Pictures album -- didn't come out today as planned. In a post on the forums, Harmonix's Sean Baptiste said, "There is a technical difficulty that is being worked out. I'll alert you when it is all clear." We wonder if that has anything to do with figuring out how to tell singers they can't wail on "YYZ." It's okay, please stop crying.

No timeline has been given, although at this point it seems more likely the Xbox 360 content will be released alongside PlayStation 3's content this week. That is, assuming they fix the problem by Thursday.

Rock Band 2 song list ranked by difficulty

[Update: Gamespy has a post with the official, tiered, in-game rankings for each song and instrument.]

If you're anything like us, you've been gearing up for Rock Band 2 by poring through the track list and carefully studying YouTube performance clips of the songs to gain an edge in your own virtual rocking. But staring at grainy video is only so useful for determining which songs are really going to put blisters on your fingers (and uh, vocal chords). Luckily, IGN has come through with a set of comprehensive difficulty rankings, for all 84 RB2 songs, ranked by individual instrument and as a full band.

We're not entirely sure where IGN's rankings are coming from -- we can only assume they're based on the difficulty rankings provided by Harmonix (don't ask us how ties are broken). That said, based on our extensive knowledge of all things rock, it seems pretty accurate -- any group that can pass Judas Priest's Painkiller on Expert without turning on No Fail Mode should just start a real band already.

Rumorong: New Guitar Hero peripheral not a keyboard


Remember when Neversoft's Brian Bright allegedly told G4 that a new peripheral was coming to Guitar Hero World Tour, and G4 speculated it would, in fact, be a keyboard? We had a chance to talk to the very same Brian Bright who told us that "a keyboard controller deserves to be introduced with its own game. This is something we're thinking about." B-b-b-but what about all the keyboard section in the song creator? Bright says, "there are reasons why we haven't included a keyboard controller." He elaborates that not all of the songs have keyboard parts so, "adding a keyboard controller would either have limited our choices, or the players."

... so Keyboard Hero: Billy Joel confirmed? Check out the full interview for more on World Tour's song creation system.

Joystiq interview: Guitar Hero World Tour's Brian Bright

We spent almost at an entire day at the Activision booth at Leipzig, playing and chatting with developers. They had a decent bunch of games to show to us, though the big attraction was Guitar Hero: World Tour. Before getting a go on the drums and guitar (check back later for our full hands-on) we had a natter with project director Brian Bright to learn more about some of the game's more web 2.0 features.

So I noticed when you were going through the track maker during the press conference that it didn't look like you could record vocals. Is it possible to do that?

You can record vocals while you're playing, so that you can create real songs, voice and all. If you also add a keyboard track to the song, this will act as the vocal melody. Obviously, it won't read what words you're saying, you'll just be able to hum along. But you can do the same with any singing game available now.

Gallery: Guitar Hero: World Tour

Continue reading Joystiq interview: Guitar Hero World Tour's Brian Bright

ION Drum Rocker: Unboxing and initial impressions

Over the past week, we've had a chance to check out ION's premium Rock Band 2 drum set, the Drum Rocker (We've played it once before at E3 2008). We're waiting for a copy of RB2 for our final impressions; in the meantime, here are our initial thoughts of the set with the original Rock Band.
  • Our order arrived in two boxes weighing in at 33 lbs. and 6 lbs., respectively. The lighter box contained the third cymbal and colored discs to put on all three cymbals for differentiation.
  • Total time to unbox: 20 minutes (although, to be fair, we were taking a lot of pictures). That said, total time for setup (no camera usage) was close to an hour, with a large amount of time spent trying to screw in the cymbal clamps. Just another 2 or 3 mm on the screw length and we would've had a much easier time here.
  • Protip: Make sure you screw everything in very tight, or you'll be having to either pause the game to make fixes mid-song or learn to adjust to the added difficult of a drooping tom or cymbal. Even then, adjustments will have to be made to get the toms placed just right.
Read on for more impressions.

Gallery: ION Drum Rocker Unboxing and Set Up

Continue reading ION Drum Rocker: Unboxing and initial impressions

Helix dances onto WiiWare

We don't have any idea if Helix (1 player, Rated E for Everyone, 1,000 Wii Points) will be fun or responsive. We don't know if there's enough for the money, or if it's mind-bogglingly buggy. All we know is that the rhythm-music game (developed by Ghostfire Games) allows you to follow along with an onscreen robot as you dance in time with 26 different songs and (in the process) get a little exercise.

We don't know much about how good Helix will be. But what we do know is that it's different. And for a service that (with few exceptions) has become something of a dumping ground for cast-offs and cash-ins, that's just about the most refreshing thing we can imagine.

Samba de Amigo Wii maracas priced, dated on Amazon


As you could probably deduce from earlier posts concerning ill-conceived pseudo-peripherals for Nintendo's latest home console -- we're not really fans of most Wiimote attachments. We don't need a cheap, plastic tennis racket snapped to the front of our controller to "get our McEnroe on" when playing Wii Tennis. We don't need our Wiimote to look like an ugly sword to carve up baddies in Twilight Princess. However, we suppose the only thing that could counteract our disdain for these shoddy add-ons is our unbridled love of Latin American percussion instruments.

We caught a glimpse of the "prototype" Samba de Amigo maracas a couple months ago, but a recent Amazon listing for the attachments shows that the ol' bean shakers have undergone a makeover, taking on a sassy red finish. The date Amazon has listed for the maracas is September 23 for the price of $14.99 -- though considering the title will come bundled with the attachments, you'd only need to pick these up if you wish to share the true Samba experience with a multiplayer pal. Or if you somehow broke yours, we guess. Or if you're Goro.

Rhythm game Helix coming to WiiWare tomorrow


Trying to get those chunky pounds to come right off, but you're unable to find a copy of the elusive Wii Fit anywhere within a fifty-mile radius? Perhaps a new WiiWare title, due out tomorrow, can temporarily fill the void -- Ghostfire Games' rhythm-fitness title Helix. The game, which will cost 1000 Wii Points, will have players performing 30 different gestures with two Wiimotes to the beat of 26 songs from independent artists. Ghostfire CEO Ed Roman highlighted the game's health benefits, saying that you can "really burn some calories playing this game." Based on the gameplay video we've posted after the break, you'll probably look totally cool whilst doing so.

Continue reading Rhythm game Helix coming to WiiWare tomorrow

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