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Dyack: Nintendo a 'silent partner', Eternal Darkness IP ownership 'complicated'

In the final part of X3F's interview series, Silicon Knights President Denis Dyack said that the question of who owns the Eternal Darkness IP is, "a complicated question with a complicated answer," while at the same time confirming that Nintendo is still a "silent partner" with the developer.

"That's a question we've never answered," he said. "At the end of the day, it's not time to even talk about those things for various different reasons. You know Nintendo, who's still our silent partner, a lot of people don't know that, we have a great relationship with those guys. It's not time to talk about Eternal Darkness 2." Dyack went on to say that, despite some reports to the contrary, SK has never announced ED2 to be in development.

Dyack also discussed his one console theory, and how the consolidation of the developers and publishers support his claim that the industry is moving towards a one-console future, adding that Silicon Knights is not opposed to being acquired by a publisher. He also said that the company's next game will be "very different" from Too Human, declining to elaborate further.

Continue reading Dyack: Nintendo a 'silent partner', Eternal Darkness IP ownership 'complicated'

Flute Link performs at Otakon 08 with pestering Navi

Tossing aside the standard temporal ocarina for something a little more complex, a "Flute Link" cosplayer performed on stage at this year's Masquerade show at the Otakon 2008 in Baltimore, bringing Navi in tow. It's a great performance, although it's hard to tell when she's playing live and when it's pre-recorded (for demonstrationg of her live performance, we also embedded a video of Flute Link performing Tetris with an Otaku band.

And for anyone who ever wished Navi would get her what for, keep watching until about the 4:25 mark. Video embedded after the break.

[Via VG Cats]

Continue reading Flute Link performs at Otakon 08 with pestering Navi

July NPD: Everyone sees red, Nintendo still on top

After everyone saw gains last month (with one devilish exception), July's NPD figures revealed North American hardware unit sales declined across all companies, but otherwise the list is the same as it was in June. What's starting to unnerve us is Nintendo's data. To be able to say a company went from 666 to 555 (a difference of 111) is a bit creepy, dontcha think?

In terms of software, the Xbox 360 version of NCAA Football 09 barely eked out Wii Fit, while Wii Play w/remote still manages to move up a slot from 5 to 4 this month. Here are this month's NPD hardware sales figures:

- DS: 608K175K (-22.35%)
- Wii: 555K111K (-16.7%)
- PS3: 224.9K 180.1K (-44.5%)
- PSP: 221.7K 115.3K (-34.21%)
- Xbox 360: 204.8K 15.2K (-6.91%)
- PS2: 155.5K 33K (-17.6%)

You'll find the top ten in software sales after the break.

Continue reading July NPD: Everyone sees red, Nintendo still on top

A brief history of Treasure's shooters

Whether you're a fan of shmups or wish to throw a pile of dictionaries at us for using such an egregious portmanteau, you could learn a thing or two from DS Fanboy's tribute to the shoot-em-up kings at Treasure. From 1993's Gunstar Heroes (released last year as a Virtual Console title) to this year's Bangai-O Spirits, the piece covers all of the developers' projectile-favored games (sorry Dynamite Heddy fanatics). Click here and get edumucated.

Certain Nintendo controllers face retail ban


Nintendo could see its GameCube, Wavebird and Wii Classic Controller banned from retail shelves. Bloomberg reports that Nintendo has lost its attempt to overturn a $21 million patent-infringement verdict brought against the company by patent trolls patent holders Anascape Ltd. of Tyler, Texas. The house of Mario has a stay on the ban by putting the judgment amount in escrow until its case goes to the US Court of Appeals in the Federal Circuit.

The Texas jury found the Wiimote and Nunchuk controllers did not violate Anascape's patent; previously, Sony paid off Anascape back in 2004 and Microsoft settled on May 1, just before the Nintendo trial began. Anascape argued for the ban because it wants to enter the market and Nintendo has "clogged the channel." Yeah, we're very much looking forward to seeing if the third-party Anascape controller ever gets released.

Pokemon invade the Sporepedia

Sure, Will Wright's Spore Creature Creator can let your imagination run wild ... but sometimes your imagination doesn't exactly go that far. Our friends at Nintendo Wii Fanboy have amassed a collection of Pokemon creatures from the Sporepedia. Each picture in the gallery can be added directly to your game by saving the picture into the Spore folder. Our Sporémons, let us show you them.

The (Big) Bosses of Metal Gear Solid

A hero's true worth lies in his ability to overcome the greatest of villains. Metal Gear Solid's slithery protagonist, Snake, has conquered not only the greatest of villains, but the weirdest mustache-twirlers gaming has ever seen.

Be sure to click on the above gallery and join us as we examine our favorite fearsome foes, kooky killers and big bosses.

Snake? Snaaaake? SNAAAAAAKE! Check out our Metal Gear Solid 4: Guns of the Patriots page for all things Metal Gear.



Where to find Beyond Good & Evil


We realize that with yesterday's announcement of "Beyond Good & Evil 2," some folks may have tragically missed out on the first entry in the series. We've put together a quick list of places where those not familiar to the series can get the game and meet up with Jade, Pey'j and -- our favorite personal assistant -- Segundo.
  • Steam (PC) -- $10
  • GameTap (PC) -- $1 for the first month, $10 after that.
  • GameFly (Xbox, PS2 and Gamecube) -- Various rental plan prices, but currently copies are subject to availability.
  • GameStop -- Currently, we can only find the somewhat dodgy PS2 version available online for $8. Check your local shop and you may get very lucky.
Those who find a GameCube version can rely on the Wii's backwards compatibility to play the game, and PS3 owners can pop in the PS2 game if their systems support BC. The Xbox 360 currently does not offer backwards compatibility for the Xbox version of BG&E. We're sure there are more corners of the internet to find Jade & Co., but it appears that $10 is what you're likely to pay.

A pictorial history of Nintendo's peripherals

Nintendo has had its fare share of first-party peripherals. Does anyone remember – or still own, perchance – the Game Boy printer? The Nintendo 64 Pikachu microphone? Our friends and archivists at Nintendo Wii Fanboy have composed a pictorial history of Nintendo's tendency to avoid the standard controller. From the Power Pad to the Balance Board, click here to see it all.

Today in Joystiq: May 20, 2008

A dedicated Nintendo fan finishes one helluva sleeve tattoo on his leg. (Thanks, Dave S) Check out the highlights for today:

Joystiquery
The best of WoW Insider: May 13-20. 2008
A guide to homebrew on the DS
Meet the Team: Jason Dobson
Metareview -- Wii Fit

News
Sony not amused by Uncharted replica gun
FFXII composer bringing his music to non-Japanese games
Metal Gear Solid Mobile coming to N-Gage
Street Fighter, Mega Man going mobile
MEGAowch: Haze handed 4.5 review by IGN
Nintendo shifts Wii Fit 'launch' to tomorrow
Square Enix considering stakes in competing developers
E3 Santa Monica cost ESA $5 million in fees
This Wednesday: Penny Arcade Adventures onto XBLA
Nintendo calls EU's $234m price-fixing fine 'illegal'
Spore 'Cell Phase' flOwts into view
Microsoft talks XBLA future, loosening download size limit
The Cars drive up next week as Rock Band's second full DLC album
No Gun Metal Gray PS3 for U, K?
Jake Gyllenhaal is The Prince of Persia, says Hollywood Reporter
Epic Games takes seat, acquires Chair Entertainment Group
Viva Pinata DS / Xbox 360 connectivity figured out, not happening
Sega talks Platinum Games deal, franchises
Judge: Jack Thompson is guilty on 27 of 31 misconduct charges
Game consoles contain harmful materials, Greenpeace finds
Casual games cost marketing moolah, Ubisoft says
XNA Community Games go 'Live' for indie devs
What's Sony up to? Community websites abound!

Rumors & Speculation
Rumor: Splinter Cell Conviction delayed until 2009-10
Rumor: New DS 'colours' hitting Europe

Culture & Community
Sign-ups begin for the Battlefield Heroes beta
Niko Bellic has second career as folk singer

Nintendo ordered to pay $21 million for patent infringement


Nintendo has been ordered to pay $21 million to Anascape Ltd. for infringing on a patent with its Gamecube and Wii Classic controllers. The AP reports Anascape Ltd., a "small East Texas gaming company," also sued Microsoft, but that was settled out of court. Nintendo says it will appeal the decision.

A representative for Nintendo stated that no infringement was found in any of the Wii's motion-sensing technology and it expects that on appeal the award to Anascape will be reduced "significantly." Remember kids, if you want to stick it to some big corporation in the future and cash in, just make patents for everything imaginable.

Mario spotted in new Banjo-Kazooie trailer

In case you missed it, check out the Banjo-Kazooie: Nuts & Bolts trailer one more time. Watch closely, especially at the 1:45 mark. Yep, that's an 8-bit Mario in all his planar glory, as both a testament to the user-generated nature of the game as well as we suspect a not-so-subtle nod to their former publishing partner.

[Thanks, Michael]

The Mario Kart Wii controller showdown

There are five ways to handle your racer in Mario Kart Wii: Wii Remote solo, Wii Remote embedded in Wii Wheel, Wii Remote with Nunchuk, Classic Controller, and GameCube controller. But, removing all other variables, which control method is the best? Are there really limitations to not using the Wii Wheel? We decided to pull out the ever-trusty "scientific method" and determine, once and for all, the best kart controller.

Continue reading The Mario Kart Wii controller showdown

Counting Rupees: The WiiCube

Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:

In my last column I suggested that, if Microsoft is to make a Wii-like controller, it should still continue to focus on the "traditional" types of games that have so far made the 360 a success, because Nintendo had already basically wrapped up the "casual" crowd. I also mentioned that the only Wii games that are apparently selling are Nintendo games and some casual games. And with that in mind, the New York Times published an article on Monday detailing that, while the Wii hardware is selling well, even seemingly popular Wii software still has some trouble continuing to sell to the Wii audience.

Continue reading Counting Rupees: The WiiCube

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