- IGN (90/100): "Castle Crashers takes the best elements of traditional side-scrolling beat-em-ups and adds lots of flair. There's some great humor here and some nice surprises that will please most. ... The bulk of Castle Crashers is an enjoyable ride and one every 360 owner should experience."
- GameSpot (85/100): "Even at a price of 1,200 Microsoft points, Castle Crashers provides great value. The main storyline offers hours of bad-guy beating and princess-rescuing fun that it is sure to please. The ability to play with friends should make the experience richer, even if it is limited to a more local experience. As a testament to its entertainment, feature losses and some disappointing online play hardly slow this juggernaut of amusement down. This is an absurdly hilarious romp you won't soon forget."
- VGT (60/100): "Castle Crashers is an entertaining brawler, but the replay value is chopped into little frustrating bits by a horrifically painful online experience. I'm left wondering why I spent $15 (1200 MS points) on a five-hour single player game. Multiple playthroughs will unlock new characters, but the repetitive nature is a bit tiresome. Avoid purchasing Castle Crashers until the developer sorts the major online problems out."
Metareview -- Castle Crashers (Xbox 360)
Castle Crashers has invaded Xbox Live Arcade and, unless you're having connectivity issues, chances are you've discovered the charm in this homage revolution modern iteration of the beat 'em up genre. The game seems to be receiving positive reviews for its ambition as an XBLA title, but those pesky connection issues are causing reviewers to shave points off "Castle Crashes'" overall score.
Metareview - Mario Super Sluggers (Wii)

- 1UP (B): "Super Sluggers succeeds and fails as most Mario sports games do. Its quick, arcade-style action is easy to get into and plenty fun, coming at the expense of the nuances – and balance – you'll find in a sim."
- GameDaily (80/100): "What it lacks in innovation and online play, Mario Super Sluggers makes up for with its robust modes, fun controls and multiplayer options. If you're a fan of either the characters or the sport, you owe it to yourself to round these bases."
- Game Informer (55/100): "Multiplayer is amusing in that hanging out with your friends is fun anyway, but the single-player content is truly terrible. A series of boring one-off challenges punctuated by simplistic exploration and the occasional full game makes up Mario's quest to foil Bowser Jr. via baseball. Yes, it's as insipid as it sounds."
- IGN (74/100): "We wouldn't go as far as to say this is Nintendo-made shovelware, but there's very little that has changed in the three years between Mario Superstar Baseball on GCN, and Mario Super Sluggers on Wii.
Metareview: Too Human (Xbox 360)

So, after all the hype and controversy, how does the final game fare? Judging by the reviews, it's certainly not a knockout title, with the general consensus being that it aims for the stars and misses the mark. One thing is for sure: If you like seeking out loot, then Too Human is definitely for you.
- GamePro (4/5) "Here's an Xbox 360 exclusive that proudly wears its lofty ambitions on its sleeves, and yet sometimes seems bent on self-sabotage. That it's so relentlessly addictive despite its aggravations is something of a minor miracle."
- IGN (78/100) "What's been delivered in the end is a good game that ultimately falls just short of its promise due to a few questionable design decisions. One thing is for sure, though. If you love collecting random loot drops, you'll find a lot to like here."
- Giant Bomb (3/5) "If you have an insatiable lust for items with higher stats than the ones you're currently using, or if you get giddy at the mere thought of Diablo-style rare item naming conventions, you'll probably be able to look past the game's issues and have a good time. But even at its best, it's hard to ignore Too Human's monotonous combat and dated approach to cooperative play."
- GameSpot (55/100): "Too Human is a game of false starts and unrealized potential that infiltrate almost every aspect of the game, from story, to combat, to balance. Its elements feel stitched together, making for a patchwork quilt of a game that's fraying at the seams."
- 1UP (C-) "At the very least, the cyber-Norse concept of Too Human is a good one that's worth exploring further, just not in this context. The game is simply schizophrenic; it attempts to be all things to all people and never succeeds in executing any of them well. The end result is in dire need of polish and focus, and that doesn't solely apply to gameplay mechanics. There's absolutely no reason why a game released in 2008 should have a bug where characters can fall through solid ground and into some pseudoabyss."
Metareview -- Bionic Commando Rearmed (Xbox 360, PS3, PC)
Much like Cher, Bionic Commando Rearmed has taken something old and freshened it up with the help of modern technology -- but much of the same ol' game is still there, caked under the cosmetic changes. The reviews are swinging in about the XBLA nip/tuck version of the classic '80s platformer and it appears -- for those who can put up with the unrelenting difficulty -- all systems are go: The remake is competent and won't give us the desire to turn back time* and play the original again.
(A warning for many of you: Despite being on Xbox LIVE, Bionic Commando Rearmed's cooperative and multiplayer modes are both offline-only leading some of us here at Joystiq to dub it Moronic Commando or Bionic Command'oh -- take your pick. Seriously, Capcom. That's a deal breaker for a lot of us right there.)
(A warning for many of you: Despite being on Xbox LIVE, Bionic Commando Rearmed's cooperative and multiplayer modes are both offline-only leading some of us here at Joystiq to dub it Moronic Commando or Bionic Command'oh -- take your pick. Seriously, Capcom. That's a deal breaker for a lot of us right there.)
- IGN (94/100): "The best elements of the original are back, but have been upgraded to be better than before. The new bosses add a more interesting challenge and the final level is one for the ages. And, of course, the visuals are brilliant. The remastered soundtrack is fantastic as well. From top to bottom, Bionic Commando Rearmed is an incredible game that's well worth owning."
- OXM UK (80/100): "[BCR] is unapologetically old-skool, from the inability to jump right through to the spiked pits that bounce you back a few feet minus a huge chunk of your health. Bosses have attack patterns, health pick-ups have to be earned and each level has been designed around blind leaps of faith and tiny margins of error."
- EuroGamer (80/100): "Between the multiplayer modes and the Challenge Rooms, there's more than enough innovation to make up for the minor irritations of the retro controls. Far from perfect, Bionic Commando Rearmed is still a much more complete and robust package than either 1942 Joint Strike or Commando 3 and another impressive addition to Capcom's download library."
- OXM (70/100): "Rearmed quickly wears out its welcome and devolves into a series of frustrations. Precision platforming is required for almost everything, and failure often leads to death. The latter half of the game is especially unforgiving, although ironically, the end-level bosses aren't nearly as bad as the path you took to get to them. We recommend bringing a friend along in the excellent new co-op mode."
Continue reading Metareview -- Bionic Commando Rearmed (Xbox 360, PS3, PC)
Metareview - Madden NFL 09 (Xbox 360, PS3)

- 1UP (A): "Madden's the sports-gaming superpower, though, so it's hard not to nitpick some of this stuff. But even with the listed complaints, this is a football game that one-ups the stakes between the sidelines, and it's so visually impressive that it's likely to stick in your system all season long -- even on Saturdays."
- GameDaily (80/100): "Despite all the this cool stuff, Madden commits some penalties. The game supposedly has more dynamic camera angles, but you'll often see the same one repeat up to ten times per game. As for the computer, it often makes strange decisions, such as running out the clock when it needs a score or wandering out of bounds for no reason."
- IGN (88/100): "It may not look all that different to the casual observer, but football aficionados and Madden veterans alike will be able to appreciate the small enhancements."
Metareview - Braid (XBLA)

- IGN (88/100): "Xbox Live Arcade needs more games like Braid. Heck, gaming on all platforms needs more titles like this. Imaginative, innovative, and engrossing, Braid is a spectacular achievement. If only the experience lasted a little longer and there weren't as many puzzles with singular solutions."
- Edge (90/100): "Braid remains a beautiful and brilliantly demanding game that barely contains its dense population of ideas, taking its place alongside Geometry Wars and Pac-Man Championship Edition as one of the finest original titles available on Live Arcade."
- Eurogamer (100/100): "I've gone to bed thinking about Braid, and I've woken up thinking about it. From the fragments I remember, I'm pretty sure I've dreamed about it as well. Braid is that sort of game."
Metareview - Guitar Hero: Aerosmith

So, the same ... just remove the whole part about the dev team getting bought and releasing that follow-up through Activision's biggest competitor – oh, and the whole part about it being 2007 – and you've got an idea of where critics are putting GH:A on the fake-instrument rhythm game pantheon. Like Aerosmith? You probably already bought it. Don't like Aerosmith? Move along.
- IGN (76/100): "Even if the formula is a bit stale by now, that doesn't make Guitar Hero: Aerosmith a bad game. In fact, if you're a huge fan of the band, of the Guitar Hero franchise, or haven't yet seen what all of the fuss is over the music rhythm phenomenon, this release will please and then some. However, if you've been following the franchise since the beginning, you'll probably wonder if this game is really necessary."
- GameDaily (70/100): "Aerosmith junkies will love Guitar Hero: Aerosmith, thanks to its impressive song list and extra content. Everyone else, however, should rent it. It's a pleasant diversion, providing single-player and multiplayer enjoyment for would-be strummers, but with missing songs and the same old gameplay, it doesn't have enough sweet emotion to justify its $59.99 price."
- GameSpot (70/100): "If you like Aerosmith, you'll like this game. If you don't like Aerosmith, you will not like this game. Even dedicated fans of the group may have trouble rationalizing paying full price for just 41 songs, but while GH: Aerosmith is a little short on content, it's plenty of fun."
Metareview (Euro Edition) -- Civilization Revolution (Xbox 360, PS3)
Sid Meier's Civilization Revolution is out in the PAL lands and reviews on the "accessible," console-centric interpretation of the epic franchise are coming in. The common thread running through many of the reviews (for better or worse) is that Revolution isn't a console port of the PC's excellent Civilization IV; a point the developers have been incessantly repeating since Revolution was first shown last year. The Xbox 360, PS3 and DS versions of Civ Rev will be available in North America July 8.
- Xbox World 360 (85/100): "Away from the main single-player campaign you'll find a number of scenarios to tackle, there's the promise of a free downloadable 'game of the week' and the Live multiplayer options are comprehensive. While far from as deep as the PC games, Revolution is a fine achievement, extremely accessible and great fun to play."
- Eurogamer (80/100): "Unfortunately, I'd be lying, as the many punches Civ Rev pulls means its exhilaration is so often followed by slight dissatisfaction. An 8 may not be enough to convince cynical minds to suck it and see, which is a terrible shame. This slick new Civilization may be more reduction than Revolution, but it's easily one of the most distinctive games on 360 and PS3."
- NZGamer (75/100): "For new players, it may be a stepping stone to true greatness. Fans of the older Civ games may enjoy it for nostalgia. It may also serve as a 'nicotine patch' for megalomaniacs; a healthier alternative to wasting whole days taking over the world. The serious Civ fans, however, should keep to their PCs: this one isn't for them."
Metareview -- Battlefield: Bad Company (360, PS3)

- Game Informer (93/100): "The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series."
- GameSpy (90/100): "Battlefield: Bad Company may look like other FPSes on the market in terms of theme and graphics, but there are enough key gameplay differences to set it apart from the crowd. One could easily say that Bad Company expands the genre itself with its combination of great story, destructible environment and surprisingly deep single-mode multiplayer."
- IGN UK (86/100): "In spite of its sluggish opening, Battlefield: Bad Company goes on to produce one of the most entertaining first-person shooters since last year's Call of Duty 4. Bold and bright in tone, it's blockbuster fare that combines DICE's first-person expertise with a small sprinkling of innovation that's enough to ensure it's a perfect way to shoot the summer breeze."
Metareview -- Don King Presents Prizefighter (Xbox 360)
- Gamervision (60/100): "Don King Presents Prizefighter is a flawed boxing game with excellent presentation and some features that should make the next Fight Night team stand up and take notice. I stop short of calling it a solid effort because of the actual boxing gameplay, but 2K definitely has something to build on in the future."
- IGN (50/100): "The poorly constructed gameplay handcuffs the game from the word 'go' and it never recovers. It's neither strategic or arcadey in nature and the animations are just plain ugly to watch. Boxing fans will just have to wait for the fourth addition to the Fight Night series in 2009 for another worthy addition to their boxing library."
- 1UP (33/100): "When a boxing game gets announced with (in)famous boxing promoter Don King as the pitchman, it's hard not to take notice. But if you're looking for the second coming of Fight Night here -- or even a viable alternative -- you've gotta continue the search elsewhere."
Metareview (US Edition) -- Metal Gear Solid 4 (PS3)

- Game Informer (100/100): "For a game as ambitious and groundbreaking as Metal Gear Solid 4: Guns of the Patriots, sticking to the formula simply isn't good enough.As the crowning achievement of the series' 20-year history, Hideo Kojima's final Metal Gear Solid title may not be what you expect, but it is everything you could hope for in a video game."
- 1UP (91/100): "The MGS4 conundrum is this: The further you play into the game, the less you actually play. Surrendering so much control to make way for movie sequences is galling, especially when the dialogue makes such a big deal about freedom and free will. And it's frustrating that this final chapter of the series begins so well, but ultimately fades -- because once the shock of the nonstop plot revelations wears off, the vanished gameplay leaves a nagging sense of disappointment. Despite this gradual decay, though, MGS4 is absolutely a great game."
- GameDaily (80/100): "Snake's epic, final act just isn't the triple A extravaganza we expected, and it's clear that if Konami intends to continue this franchise or spin off into something new, it needs to study its competition and evolve, delivering shorter cut scenes and superior shooting. But for now, this is one of the most important games in history and you'll dig its cool boss battles, at times witty dialogue and unrivaled sneaking mechanics."
Metareview (UK Edition) -- Metal Gear Solid 4 (PS3)

- IGN (99/100): "If you've ever loved any one of the Metal Gear games, or any moments from the series, there will come a moment when MGS 4 will send your spirits soaring. If you've loved them all, well then there'll be many, many more. It's a masterpiece."
- PSM3 UK (95/100): "Will you enjoy it? Yes, definitely, but while most hardcore fans will adore it, a tiny minority may be left slightly deflated by the weight of their expectations, despite the game's unarguable quality."
- Edge Magazine (80/100): "MGS4 is not the game it could have been; nor is it the game it would have been had the series grown with the benefit of hindsight; nor is it the game it should have been if you believed that early trailer. But it is faithful to its fans, its premise and its heart, delivering an experience that is, in so many ways, without equal."
Metareview -- The Bourne Conspiracy (Xbox 360, PS3)

- GamePro (75/100): "The Bourne Conspiracy, which is loosely based on the events of the first movie, doesn't suck. In fact, it's pretty good. Sure, it's not a true blockbuster but it's not total garbage either."
- IGN AU (73/100): "A trifle repetitive and brief, The Bourne Conspiracy is a diamond in the rough. Well worth a look but it's not going to change your life. However there're two more films worth of material to adapt so maybe future Bourne adventures will give a little more control to the player and a little less to the button pressing mini-game."
- Game Informer (68/100): "Though The Bourne Conspiracy is weighed down by broken gunplay mechanics, its thrilling hand-to-hand combat, slick presentation, and relatively short time commitment (eight hours) make it a perfect rental for fans of the films."
Metareview -- Lego Indiana Jones
He's uncovered the fate of Atlantis, bested an infernal machine and rummaged through an emperor's tomb, but everybody's favorite Nazi-punching archaeologist faces his greatest challenge in a world made entirely out of toy blocks. Lego Indiana Jones has arrived to fairly favorable reviews, with most critics approving of the game's silent, comedic send-up of classic movie moments. If you're not the only kid in the house and enjoy collecting lots and lots and lots of things, you could do worse than tossing the developer your idle cash.
- IGN (80/100): "Traveller's Tales has once again delivered an experience that boils down to smashing stuff over and over again while searching for secrets, while also managing to make that formula fun and addictive. It's certainly not a huge leap over the LEGO Star Wars titles, and in fact still has some of that series' issues, but it's no less enthralling and certainly a fun adventure worth taking on."
- 1UP (75/100): "Lego Indy's main quest isn't terribly expansive -- you can finish it in a weekend, and that's if you take your time -- but the game's unquestionably built for completists, with a ton of hidden treasure and extra characters (you can unlock pretty much every character in the films, right down to Last Crusade's castle butler). It's easy to dismiss as kids' fare, but Lego Indiana Jones is a light, enjoyable action game, especially if you've got a willing friend for co-op play."
- Eurogamer (70/100): "This is all starting to sound a bit grinchy, so at this point I feel I should point out that my five-year-old son, who helped me with the hands on preview, is currently at 99.7 percent completion on our second save game with just one character left to unlock. He's certainly commented on the absence of familiar features, and seems less enthused about collecting billions of LEGO studs now that there's not as much to spend them on, but he's still been happily replaying his favourite levels over and over, just as he did with Star Wars."
Metareview -- Quake Wars vs. Quake Wars
"A Tale of Two (different) Ports" has reached its (anti-) climactic conclusion, as Enemy Territory: Quake Wars was released for PlayStation 3 and Xbox 360 this week. Development of the console ports was fractured between two different studios, and when we checked in on the games six weeks ago, Underground Development's PS3 version was lagging behind -- yet refused to be delayed. And so, broken and stuttering, the port pushed on, crossing the finish line (into the retail market) hand in hand with its Xbox 360 counterpart. A tie then? Clearly not:

























