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Bungie staffer gets Xbox Live account hacked


Let this be a good reminder to always err on the side of caution when giving out your Xbox Live information ... that is, don't do it. MTV Multiplayer found out that Halo 3 multiplayer producer Joe Tung can list himself among the gamers who have had their XBL accounts compromised. "Representatives from Microsoft aided Joe in swiftly resolving the issue," said Luke Smith, who didn't provide other details.

One rather sneaky method of account stealing has been "social engineering," whereby the hacker in question calls up Microsoft service support and pretend to be the owner of the account and gain the sympathy of the customer service rep. Of course, the biggest tactic so far has involved promising one billion MS points with a simple click of the mouse. Protip: Don't give out your password, no matter how enticing.

PAX 2008: We've arrived!

Our plane has just landed in sunny beautiful Seattle and we are now sitting on the floor of the lovely Seattle-Tacoma airport (note: compared to other airport floors, it's not exactly the bee's knees). We're getting ourselves in gear for tomorrow's grand opening of the 2008 Penny Arcade Expo, so stay tuned for all of our coverage over the weekend!

ESA happy about prison sentences for game pirates


The Entertainment Software Association (ESA), the industry's lobbying group, sent out a press release a little while ago applauding the prison sentences given to two convicted game pirates. Kevin Fuchs of New York and Kifah Maswadi of Florida were sentenced to eight months and fifteen months in prison, respectively. The men also face multiple years of supervised release after that, with Maswadi having been ordered to pay $415,900.

Before freaking out and thinking the FBI and Justice Department are "in your internetz, ready to send you to prisons," it's worth noting the two men sentenced were pretty hardcore software pirates. Maswadi sold consoles with illegal copies of titles on the internet and made $390,000 on his business. So, if you made hundreds of thousands of dollars last year off illegal game sales ... might we suggest a new vocation?

Dyack: Nintendo a 'silent partner', Eternal Darkness IP ownership 'complicated'

In the final part of X3F's interview series, Silicon Knights President Denis Dyack said that the question of who owns the Eternal Darkness IP is, "a complicated question with a complicated answer," while at the same time confirming that Nintendo is still a "silent partner" with the developer.

"That's a question we've never answered," he said. "At the end of the day, it's not time to even talk about those things for various different reasons. You know Nintendo, who's still our silent partner, a lot of people don't know that, we have a great relationship with those guys. It's not time to talk about Eternal Darkness 2." Dyack went on to say that, despite some reports to the contrary, SK has never announced ED2 to be in development.

Dyack also discussed his one console theory, and how the consolidation of the developers and publishers support his claim that the industry is moving towards a one-console future, adding that Silicon Knights is not opposed to being acquired by a publisher. He also said that the company's next game will be "very different" from Too Human, declining to elaborate further.

Continue reading Dyack: Nintendo a 'silent partner', Eternal Darkness IP ownership 'complicated'

Survivor adds top Smash Bros. player to line-up

You probably don't think that being really excellent at video games is a marketable skill outside of pro gaming, but Ken Hoang has found one other field it can help you get a leg up in: The lucrative "not dying on an island" industry. The pro gamer (one of the nation's top Smash Bros. players) has been added to the cast of the 17th season of Survivor.

Why would a spindly thumb jockey think he could hang with the beefy cast? According to Ken, "Gaming will help me because I do well under pressure. ... I'm the underdog, I think all the fans will root for me to win. I would root for myself if I was watching TV."

Note to Ken: If you're watching yourself on Survivor and you root against yourself, you've probably got some pretty serious stuff to work through.

Fan's Labyrinth: del Toro approves of Team ICO

In an interview with Edge, Pan's Labyrinth and Hellboy director Guillermo del Toro establishes two very interesting facts:
  1. del Toro, who has been enamored with gaming's charming beeps and boops since the days of Pong, lavishes a considerable amount of praise on Sony's Team ICO. "There are only two games I consider masterpieces," he says. "Ico and Shadow of the Colossus."
  2. The popular filmmaker has excellent taste in games.
Those are far from the only titles he appreciates, however, as he tells Edge that he "absolutely loved BioShock." In addition, he approves of Resident Evil, Devil May Cry and Silent Hill, which he likens in particular to a "Lynch, Polanski or Romero type of horror experience." It seems our only point of disagreement can be found in his "happy" working experience with Konami's Hellboy: The Science of Evil. Nobody's perfect, eh?

[Via PS3 Fanboy]

See John McCain in POW Bros.


Right, so the Mario Bros. remake below the jump -- by former Joystiq writer Jared Rea -- might be just the slightest bit offensive (and not in a NSFW way). But, it's also very funny, which has always trumped offense in our book. He says it's the result of a Twitter joke gone too far, but in our book it's gone just far enough.

Mr. Rea does provide some additional explanation for the gag on his blog, but we hope you don't need it (you're not that removed from the outside world, are you?).

Continue reading See John McCain in POW Bros.

Nerdcore Rising will have its west coast premiere at PAX


Warning! There's an expletive-filled trailer below for the film Nerdcore Rising. It also features people binge drinking Yoo-Hoo, just so we have full disclosure. If you haven't heard about the movie before, it's a documentary that follows MC Frontalot on his first national tour as he goes from South Carolina to last year's PAX, where he was captured on film by our own Christopher Grant.

Nerdcore, which is trying hard to become its own genre of music, features songs about everything from Dungeons & Dragons to 8-bit video games, and the film explores what that's all about with Frontalot, his band, and several other Nerdcore artists. The film premiered at SXSW in Austin earlier this year, but PAX gets the goodness of the first-ever west coast showing of the flick this Saturday at 4pm. Head below the break to see the special PAX trailer for the movie, created by director Negin Farsad and MC Frontalot himself.

Continue reading Nerdcore Rising will have its west coast premiere at PAX

Hsu and Boyer's Sore Thumbs is a must-read

Maybe it's just because we're nerds for gaming journalism dirt, but we can't get enough of Sore Thumbs, a blog run by former EGMers Dan Hsu and Crispin Boyer. Now that both have moved on from the mag, they're spinning tales about the glory days of gaming journalism, often with shocking results.

In the newest entry, for example, Hsu delves into the Ubisoft/Ziff Davis blackballing and how it, in a sense, played a part in his resignation. It's all fascinating stuff that's both unflinchingly honest and essential reading for informed consumers of game media.

Interview: Dyack addresses Too Human complaints

Continuing with their week-long series, nos amis at X3F talked with Silicon Knights President Denis Dyack over some of Too Human's biggest perceived faults. Part 1 of today's video interview is embedded above. Some highlights:
  • On the community's early judgment: "People are trying to understand a game that's inherently interactive [by watching a video] ... All I can say is try the demo."
  • On clipping and texture issues: "There's glitches in all games. It's really interesting to me because, as an example, there's gonna be things you can always improve. To me, framerate's not really that essential in cutscenes and it never has been for us ... I don't think Too Human's inconsistent from any of our previous games ... So there's clipping. Oh noes. Bottom line is, does it affect gameplay and by how much? Are there ways to improve Too Human? For sure, but the overall big picture? Happy, extremely happy."
  • On the Valkyrie death scene: Dyack estimated it was a 15 and a 1/2 second scene. "If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure."
  • On comparisons to Diablo: "There's this tactical element. People think, 'oh, this is like Diablo with a bit of action. In Diablo I can just go up to an enemy and pound him away [until it dies] and move on to the next one, if you had the better loot, you usually win. In Too Human, if you don't use your tactics, it is a new kind of genre-bender, you're gonna die. And we're looking at some of the feedback and a lot of people are dying. [laughs]"
  • On future downloadable content: "I think that's gonna be unique to people who pre-order it, that's a one-time thing. But we've got tons of ideas that will far exceed the pre-order bonus."
Check out part two of the interview after the break.

Continue reading Interview: Dyack addresses Too Human complaints

Discovered: 64-bit blood on the tracks

It's a shame to see someone ditching their Nintendo 64 on the railroad tracks next to broken dreams and two empty Sprite bottles, especially when there's 17 versions of Rock Band 2 to look forward to.

[Thanks, Mike]

Leipzig Convention without industry support, gloats Gamescom

The organizers for next year's Cologne-based Gamescom event want you to know that their show will be the 'new European games platform for the international games community." Taking place from September 9th to September 13th, 2009, Gamescom has thrown down the gauntlet and cast a demeaning glare towards the recently concluded (and returning) Leipzig Games Convention.

"It was to be expected that the Leipzig trade fair would try to keep the topic in its 2009 programme as well by announcing its date," said Oliver P. Kuhrt, managing director of Gamescom organiser Koelnmesse. "But they will have to do it without the industry for the most part. The lead trade fair will take place in Cologne in 2009 and beyond." Despite posting improved attendance numbers this year, Kuhrt is adamant that it's time to move 'zig down from its biggest-show-in-town status. "Whatever happens in Germany in 2009 outside of Cologne cannot claim to represent this sector."

It figures that the organizers of a trade show would exhibit such a fine "Oh snap," but we think it best to wait and see if the Cologne show offers up something to sniff at.

Joyswag: The Art and Making of Star Wars: The Force Unleashed book


click to unleash excerpts from the book
To celebrate the release of The Art and Making of Star Wars: The Force Unleashed, LucasArts has sent over two copies of the book, which are currently getting midichlorians all over our lovely coffee table. So, to prevent our furniture from having the ability to Force Choke every person who spills a drink, we're giving them away to decorate your living rooms and grant your furniture the midichlorian count to Force Choke you.

To enter this giveaway:
  • Leave a comment telling us what force power, or combination of force powers, you'd use in your everyday life! Would you fly to work, strangle a boss, or simply heat your coffee?
  • You must be 18 years or older and a resident of the US or Canada (excluding Quebec and fully operational battle stations).
  • Limit 1 entry per person per calendar day (comment more than once and you'll be encased in Carbonite).
  • This entry period ends at 7:00pm ET on Saturday, August 30th. We'll randomly select two winners at that time, who will each receive an art book valued at $30. Please check your e-mail!
  • For a list of complete rules that you can peruse or crush with your mind, click here.

Amazon offering release date delivery for big-name games


For gamers, there's usually a push-and-pull battle involved in deciding to order a new game from an online retailer. On the plus side, ordering online means not having to deal with clueless game store employees, not fighting off the harsh rays of the sun and, most importantly, not leaving the comfort of the couch! On the downside, though, those online delivery people will sometimes arrive days after a game is available in stores, losing you precious time you could be spending pwning n00bs.

Amazon is looking to get rid of that major online ordering negative with their Release Date Delivery program for some of the season's biggest games. Shoppers that pay an extra $5.98 can get Tiger Woods PGA Tour 09, Star Wars: The Force Unleashed, Fable 2 and Gears of War 2 delivered to their doors the same day they're available in stores (you may remember Amazon tested the program last month with Soul Calibur IV). Amazon Prime members can get this service for free, but it's only currently available in the continental U.S., so residents of foreign lands (not to mention the freak states) should be prepared to hoof it to their nearest brick and mortar game retailers.

Source - Press Release
Source - More Details

Ryan Payton leaves Kojima Productions


He's not quite the big name that Hideo Kojima is, but the fact is that if you liked Metal Gear Solid 4, especially how its gameplay had evolved since the last entry in the series, producer Ryan Payton is a big part of the reason. Now, Payton has left the team to spend more time with his family in North America after, he says, receiving some "pretty heavy news concerning my mom."

We knew the guy was good at making games, but it turns out he's also got a heart as big as all outdoors. Let's hope he ends up somewhere nice.

(P.S.: Metal Gear Solid 5 will be completely inscrutable, with Reagan-era gameplay. Confirmed.)

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