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Analyst: Blame Sony Japan for PSP slump

Das Gamer has posted a thought-provoking piece on the current (gloomy) state of PSP outside of Japan, where game releases on the platform can be heard grinding slowly to a halt. The site spoke with games industry analyst extraordinaire, Michael Pachter of Wedbush Morgan, for his thoughts on the root cause(s) of the situation.

Pachter says that the platform's troubles began early on. "PSP struggled to have marquee titles at the beginning, and it's costing it in the long run." The recently announced "PSP Brite" will do little to help things, in his opinion. "Constant tech tweaks and upgrades might work for telephones, but they're not what gamers want," he said, adding "It creates confusion, and leaves many users with older models feeling inadequate."

The real problem according to Pachter, however, is general mismanagement of the platform out of Sony Japan, who he says is, "Instructing the US to play catch-up with Microsoft on Xbox Live, step up its online game with Home, offer movie downloads and push the Blu-ray home theater initiative just to begin with. Something had to give. The company has been spreading itself too thin." That "something," according to Pachter, is the PSP. It's a great piece of hardware, sure, but without key software titles – the lack of which at E3, apart from Resistance: Retribution, was staggering – it will continue to run on fumes. But for how long?

[Via PSP Fanboy]

Majesco cooking up recipe for delisting

cooking mama
We hope you can smell what's cooking, Mama. 'Cause it ain't the sizzlin' aroma of seasoned ground beef. Nasdaq today gave notice to Majesco Entertainment, warning the publisher that its single share value had dipped below the minimum required for continued inclusion on the market. In other words, you're better off carrying a pocketfull of a hundred pennies than owning a share of Majesco stock.

The company is being given 180 days to gets its recipe in order or else kitchen's closed.

Stringer tips hat to Nintendo's 'superior business model'

sir howard stringer
Sony CEO Howard Stringer has rightfully conceded that Nintendo has executed a winning business plan. "Nintendo makes money with the hardware alone," Stringer observed in a recent interview with WELT Online, adding that the competitor's strategy "may be a superior business model, but the Wii is not succeeding at our expense -- it is not hurting [PlayStation 3]." No, PlayStation 3 is hurting PlayStation 3. When questioned about the possibility of recouping the $3.32 billion loss attributed to the console's launch, Stringer joked, "Not for as long as I live." Wait a sec, was that a joke?

[Via Edge Online]

Sony's Choice: EyePet beat out Eight Days


It's harder to single out Nintendo for overlooking its "core audience" when you find out things like this. Speaking with GamesIndustry.biz, Shuhei Yoshida, Sony's head of worldwide studios, revealed that the company chose to fund development of a desktop toy virtual pet – EyePet – over a promising core audience action title, Eight Days.

When asked about the effect that canceling London Studio projects The Getaway 3 and Eight Days had on other titles, Yoshida responded, "There are so many things that we want to do, more than we can do with the resources. So when London Studio was looking at the early work on EyePet and the prototype of Eight Days, they knew they couldn't do all of them." So ... EyePet it was.

Granted, we don't know with any certainty that Eight Days was going to be any good, but an original action IP on a still very core audience console would seem like something worth investing more time in over a ... virtual pet.

Yohshida also said regarding the London Studio, "There are even more things they're working on at early concept stage." Tip for the staff there: If you don't want your big games canned, don't mention your "pet" projects to Shuhei the next time he pops in for a visit.

ESA happy about prison sentences for game pirates


The Entertainment Software Association (ESA), the industry's lobbying group, sent out a press release a little while ago applauding the prison sentences given to two convicted game pirates. Kevin Fuchs of New York and Kifah Maswadi of Florida were sentenced to eight months and fifteen months in prison, respectively. The men also face multiple years of supervised release after that, with Maswadi having been ordered to pay $415,900.

Before freaking out and thinking the FBI and Justice Department are "in your internetz, ready to send you to prisons," it's worth noting the two men sentenced were pretty hardcore software pirates. Maswadi sold consoles with illegal copies of titles on the internet and made $390,000 on his business. So, if you made hundreds of thousands of dollars last year off illegal game sales ... might we suggest a new vocation?

Hsu and Boyer's Sore Thumbs is a must-read

Maybe it's just because we're nerds for gaming journalism dirt, but we can't get enough of Sore Thumbs, a blog run by former EGMers Dan Hsu and Crispin Boyer. Now that both have moved on from the mag, they're spinning tales about the glory days of gaming journalism, often with shocking results.

In the newest entry, for example, Hsu delves into the Ubisoft/Ziff Davis blackballing and how it, in a sense, played a part in his resignation. It's all fascinating stuff that's both unflinchingly honest and essential reading for informed consumers of game media.

Immersion shakes $20.75 million into Microsoft's coffers


Microsoft has won its claim against rumble licensor Immersion Corp., receiving $20.75 million from the company, Reuters reports. The particulars of the case revolve around a 2003 sub-licensing agreement between the two companies in which Microsoft was entitled to a portion of the cash that Immersion eventually settled on in its case against Sony.

It appears that everything is now ship-shake between all the corporations involved and we can continue enjoying the jiggles we get from our controllers.

Source -- Payback Time: Immersion To Pay $20.75 Million To Microsoft (Efluxmedia)
Source -- Immersion settles suit with Microsoft (Reuters)

[Thanks, laserboyjc]

EA, Activision churning out 75% of Q3 console games

When it comes to the titanic struggle between corporate giants Activision Blizzard and EA, it seems there's just enough room in this town for the both of them. According to a Screen Digest report (via Gamasutra), the two publishers are responsible for a whopping 75% of console game releases in the West for the period between July and September. Collectively, they will publish 40% of console games during 2008's second half.

In the third quarter specifically, EA is the busiest publisher with "around" 21 games, which Screen Digest's Ed Barton suggests is largely comprised of EA's "extensive range of annual sports games." Actiblizzard, on the other money-grubbing hand, manages to push out 19 games in the same span of time. "While most publishers appear to ramp up release volume in the key Christmas quarter," notes Barton, "EA and Activision Blizzard appear to be ramping up release volumes to similar levels in both calendar Q3 and Q4."

We haven't yet decided how to break this news to our wallet. It's still waking up screaming in the middle of the night, haunted by the nightmare of Holiday 2007.

Ubisoft CEO: Europe more important than US now


And he's not just saying that to make up for years of financial inequity and utterly perverse release schedules. "First, our money - the pound or the euro - is very strong and because of that the turnover from those countries is heavier than they used to be," Ubisoft CEO Yves Guillemot tells GamesIndustry.biz. "So for Ubisoft turnover Europe is actually more important than the US now, and by more than 5 per cent. It's become a very strong market for us."

Guillemot suspects that's largely to blame on all the exercise Europeans have been getting with new accessories and more accessible games, the likes of which even include politically charged real-time strategy scuffle Tom Clancy's EndWar. "A game like EndWar, for example, which you can control by voice - it's totally changing the industry because it gives you the opportunity to command what's happening, and to have a quick answer to the orders you give."

While Ubi and Yu-rop laugh all the way to the bank, remind yourself that EndWar totally changes the industry on October 14th on PlayStation 3 and Xbox 360.

iPhone: iLive dev iPwnd for 'stealing' rival's data

Proving that there's still more head-shaking to be caused by the iTunes App Store in the wake of the "I Am Rich" app silliness, the developers of the 1337pwn.com Xbox Live friends list app for iPhone have accused the developers of the iLive Xbox Live friend list app of stealing their data and bandwidth. Oh no they d'int!

According to the 1337pwn gang, oh yes, they did. On its blog, the app author writes, "We discovered that the other XBOX Live Friends application available in the AppStore is/was using our data feeds without permission. They were stealing a nice chunk of bandwidth and CPU through their improper use of our server interfaces. These folks were using our data without permission, authorization, or credit given. Not cool."

What's both cool and funny is how 1337pwn went about getting its revenge. "With a couple of tweaks to our data feed, we are now credited for the data within their application. Given that we have a sense of humor, we have also incorporated new features such as a random online status," it revealed. The image above shows iLive pulling data from 1337pwn's server before its devs realized the jig was up. We've tested iLive since 1337pwn took action and found that most of its status fields now report "Suspended until next release." Well, at least we didn't pay for it.

Sony's Reeves talking up FFXIII exclusivity in Japan


When we spoke with SCEA president Jack Tretton during E3 about Final Fantasy XIII going multiplatform in the US, he was quite frank about the impact the game's PS3 exclusivity in Japan would (or wouldn't) have for the company. "Seeing as there isn't that big of a [PS3] installed base in Japan, I don't know how big of a coup that is for us," he admitted.

Across the Atlantic, Sony Europe boss David Reeves seemingly gets his Japanese PS3 sales figures broken down by individual components. Speaking with VG247 during last week's Leipzig Games Convention, Reeves said, "I think that just as we got a massive blip up with GTA IV – which was not exclusive – we'll get exactly the same blip up with Final Fantasy," adding that, "I know [FFXIII] will look great on PS3 and – it's up to Microsoft to clarify this – it's still exclusive in Japan."

While we're still betting on higher sales of the PS3 version over the 360 release domestically, it really seems as if Reeves is living in the mid- to late-1990s, when Japan was still SCEI's most important territory. Times have changed, Sir.

[Update: Corrected a Sony exec mix-up. They're all the same to us, you know.]

Leipzig Convention without industry support, gloats Gamescom

The organizers for next year's Cologne-based Gamescom event want you to know that their show will be the 'new European games platform for the international games community." Taking place from September 9th to September 13th, 2009, Gamescom has thrown down the gauntlet and cast a demeaning glare towards the recently concluded (and returning) Leipzig Games Convention.

"It was to be expected that the Leipzig trade fair would try to keep the topic in its 2009 programme as well by announcing its date," said Oliver P. Kuhrt, managing director of Gamescom organiser Koelnmesse. "But they will have to do it without the industry for the most part. The lead trade fair will take place in Cologne in 2009 and beyond." Despite posting improved attendance numbers this year, Kuhrt is adamant that it's time to move 'zig down from its biggest-show-in-town status. "Whatever happens in Germany in 2009 outside of Cologne cannot claim to represent this sector."

It figures that the organizers of a trade show would exhibit such a fine "Oh snap," but we think it best to wait and see if the Cologne show offers up something to sniff at.

Sin City game changes devs, still coming

Red Mile's interactive adaptation of Frank Miller's landmark, hard boiled graphic novel(s), Sin City, has a new-ish developer. The title was originally being handled – presumably with those special gloves used for working with razor wire – by Transmission Games, the same outfit producing Heroes Over Europe for Red Mile. Both games have 2009 release dates.

The publisher, who is working with Atari to get its games onto shelves, tells GameSpot that work on Sin City: The Game was handed to another developer "quite some time ago." Said developer's identity is unknown, but we do know that Frank Miller practically hand-picked his old pal (and The Chronicles of Riddick: Escape from Butcher Bay writer) Flint Dille to "spearhead the design, scriptwriting, story generation, and overall production" of the game, which will – unsurprisingly – utilize Unreal Engine 3. Also, the color red. Lots of it.

(And no, the new developer isn't Platinum Games, despite MadWorld's more-than-vague resemblance to Sin City.)

Dear Core: Wait 2-3 years (Love, Nintendo)

striatic
Nintendo has affixed a timeline to the vague, yet sincere promise that games based on the company's "core" franchises are in development. "We still have developers working on popular core gaming franchises but we need longer to complete these games, approximately two to three years," Nintendo stated in the October issue of Edge, as reported by Eurogamer. "These games are not ready to launch in early 2009 but are being worked on by all development teams." So sit back, twiddle some other thumbsticks, and let those other folk navigate the slopes for a while. Your turn's a comin'.

[Via Wii Fanboy; image credit: striatic]

Variety: Gearbox approached about Halo Game

Following up on yesterday's rumor out of OXM that Gearbox may be handling Halo 4, Variety's Ben Fritz reports that his source close to the dev confirms that it "has definitely had conversations with Microsoft about doing a new Halo game and is very excited at the prospect," but that "there was no deal in place." For those who might not remember, Gearbox has a history with the Halo franchise, having handled the PC version of the original game.

Fritz reckons it's "quite possible" Gearbox will helm a new Halo project ... it's just "not a certainty yet." If it happens, that would make at least four Halo-related titles in the works: Halo Wars; the Halo game that Bungie was supposed to reveal at E3; Peter Jackson's interactive take on the Halo universe; and whatever Gearbox may or may not be crafting. Given that OXM's rumor regarding Halo 4 as a launch title for 360's successor (if there even is one), we should expect to hear something official either way in, oh, the next year or two.

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